🌟🌟 Beehive's Golden Rules 🌟🌟
Be nice to each other,
Be nice to your referees,
Show up on-time,
Know the rules.
New (and often confused) Rules in 2025!
Your Team
The Field
All fields will consist of a baseball diamond with a couple twists. There will be two bases at 1st and home plate to provide runners with an outside run through base. This is to avoid collisions at these bases. In addition, there is a bunt line. The bunt line is a drawn box between home plate and the pitchers mound. The kicking zone will consist of 2 disc cones roughly 1 foot on each side of home plate.
Game Format
All games will last 50 minutes as timed by the referee. Referees will give warnings as time runs, and will provide the time remaining whenever asked. At the end of the 50 minute time, the full inning will be played out so that each team will kick an equal number of times over the course of the entire game. (Note: As in baseball, if the team batting at the bottom of the inning is leading, the last turn of kicking will not be played). If no winner emerges, the game will end in a tie during the regular season. In the playoffs, if a game ends in a tie after time has expired, full innings will be played to determine a winner. The team which ends a full inning with a lead will win the game.
Game Play
Pitching/Catching
The strike zone for all games will be roughly 1 foot left and right of the home plate. This will be indicated by 2 saucer cones placed on either side of home plate.
To be considered a "Strike" the ball must...
To be considered a "Ball" the ball must...
To be considered a "Foul" the ball must...
**A ball that is ON the first or third base line is considered fair, however a ball that is ON the bunt box line is considered foul.**
If a pitch goes over a cone, it will be the referees discretion as to whether it was inside or outside of the direct center of the cone. The referee will have final say on what is kickable. If a pitcher continues to pitch un-kickable balls they may be changed by their team at any time.
The pitcher is the only field player who may advance past the pitching line before the ball is kicked. The pitcher may advance to but not enter the bunt box before the ball is kicked. Once the ball is kicked, any player may enter any area of the field including the bunt box. If a player, other than the pitcher, advances past the pitching line before the ball is kicked, a warning to that team will be issued. If this persists, a walk will be issued to the kicker.
The catcher must stand behind home plate and within or behind the kicking zone (this means they can have one foot even with the first or third base line, but can not be further outside of that). The catcher can not interfere with the kick. On a play at home, the catcher will go to the inside plate in order to record an out (this out will always be a force).
To end a live ball play, the ball must be returned to ANY FIELD PLAYER within the pitching mound and held. If the player makes a play after, the play will still be live. (Ex. The ball is thrown to a player on the pitchers mound, and then that players throws the ball to third base.) Once the referee calls the play dead, it is dead.
Pitching
Ball and Strike Count
The pitch count goes as such: 2 strikes and you are out, 3 balls and you draw a walk. The first foul with no previous strikes, will result in a strike. The second strike however requires 2 fouls. A strike for the second strike results in an out regardless of the cause of the first strike.
To put that in simpler terms:
The referee will help remind any new kickers if they are having problems knowing where they are at in the count. It can be a bit tricky at first.
If the ball is caught in foul territory, even if the foul would have resulted in the third strike, the play remains live. If a strikeout is called because the kicked ball fails to exit the bunt box, the ball is dead. After any live ball play, once the ball returns to the pitchers mound the play is dead.
Kicking
Running the Bases
Forceouts
Forceouts occur when a field player steps on the base a runner is forced to advance to. If a force out occurs for the third out of the inning, no runs scored on the play will count unless the third out occurs at home (previously scored runs will count).
Overthrow Rules
Infield Fly Rule (All divisions)
The infield fly rule is only possible when there is a force at third (bases loaded or runners on 1st and 2nd) and fewer than two outs. In this situation, if there is a pop up on the infield that the referee determines to be catchable, the kicker is automatically out and the runners may not advance.
Mercy Rule
If a team goes up by more than 15 runs, the other team gets extra outs the next time they bat.
For each run over 15, they get one extra out. Example: If Team A is winning by 18 runs, Team B gets 6 outs (instead of 3).
The maximum number of outs is 8. This means a team can only lead by 20 runs before their at bat is over.
Once a team reaches a 20-run lead, their at bat ends immediately — they can't keep scoring.
After that, while the leading team is up 15-20 runs, they can only score a maximum of 5 runs per inning.
If there are less than 5 minutes left in the game, the trailing team is limited to just 3 outs
.
This rule does not apply in playoff games.
Other rules
Substitute Players
Subs are welcome to join Beehive during the regular season for up to 3 weeks. They can fill in for any reason without needing to notify us. Just show up with a good attitude and a basic knowledge of the rules.
If they wish to continue playing they need to join the roster by registering on the website. No, we don't have an enforcement mechanism for this except our trust in your human integrity.
During the playoffs the following stipulations will be strictly observed:
You must have all playoff subs approved before the start of playoffs. (This means your team should have a chat before the playoffs to ascertain if/when roster players aren't going to make games so the captain can find subs/contact the league with appropriate requests).
There is a limit on the number of subs that you may request (Kickball/Softball/Flag Football - 3 subs; Soccer/Dodgeball/Sand Volleyball/Indoor Volleyball/Futsal/Basketball - 2 subs; Cornhole/Darts/Pickleball - No subs are allowed).
You cannot request subs if you have enough rostered players to field a team. For example: Kickball is a 10v10 sport. If you have 14 players on your kickball roster and 4 are injured, you cannot request subs as you still have 10 (enough to field a full team). If you have 11 on your kickball roster and 3 are injured, you may request 2 subs so that you have 10 players.
Teams found to be in violation of any substitute player rules here can be retroactively forfeited from advancing (ie we find out after your first round game but before your second round game that you violated the rules, the team you beat will advance in your place).
In the past, subs would only be approved for injury and illness. Now, subs will be approved for whatever reason you deem them necessary (work trips, concerts, weddings, etc all fine).
The season being extended due to inclement weather doesn't change any of the other substitute player stipulations listed here.
Approved subs (or your rostered players) must be used the entirety of the playoffs (you can't have Jane and Sally sub the first week of playoffs and Joan and Sarah the second week of playoffs).
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